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Moxonomy

Soul Salvage

Sorcery2 generic manaBlack mana

Two creatures back to hand for 2 generic manaBlack mana, sorcery speed, no strings: this sits at the boring, reliable center of black's recursion spectrum. Black has always paid for its raisings somewhere. Raise Dead trades a card to get one creature back, cheaply; reanimation spells like Animate Dead or Reanimate skip the hand entirely and pay in life or enchantment fragility. Soul Salvage cheats nothing onto the battlefield: it just refills your grip with two-for-one efficiency and asks you to recast what you get. The restriction that keeps it fair is right there in the targeting line: creature cards only, and the bodies land in your hand, not in play, so you still owe the mana to cast them a second time. That makes it a value spell, not a tempo play, and the math only turns favorable when your graveyard is already stocked with creatures worth the second cast. The effect recurs across black's recursion suite because the function is evergreen: card advantage stapled to a low mana value, no combo dependency, no setup. It is a staple of the unspectacular kind, the card you run because the body-count arithmetic works, not because it does anything you will remember a week later.

Soul Salvage (dom)
DOM · #104common
Pricing
Normal: $0.14
Foil: $0.05
Oracle Text

Rules text

Return up to two target creature cards from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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