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Moxonomy

Soul Parry

Instant1 generic manaWhite mana

Damage prevention has always been the awkward middle child of white's defensive toolkit, and the split-target clause is where this one earns its slot: rather than fogging an entire turn or wrapping a single blocker in a Healing Salve, it neutralizes the offensive output of up to two specific creatures for the turn. One target answers a single threat cleanly; two blunts a coordinated swing, defusing a creature pair without committing to a board-wide effect. Because it works by prevention rather than removal, it sidesteps indestructibility, regeneration, and "can't be destroyed" clauses entirely: the creatures stay on the battlefield, they simply do nothing with their power this turn. That makes it a poor permanent answer and a precise tempo tool, an instant-speed shrug aimed at combat math rather than the board state. The catch is the same one that has always kept prevention spells off the top tables: it buys a single turn and leaves the threat standing, so it trades a card for a moment rather than a card for a card. Against an aggressive draw it can erase a lethal turn; against anything grindy it is a stall, not a solution. Within white's prevention lineage it sits squarely as a role-player, surviving in spots where outlasting the next attack is the entire problem to solve.

Soul Parry (ddo)
DDO · #24common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Prevent all damage one or two target creatures would deal this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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