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Moxonomy

Soul of Zendikar

Creature — Avatar4 generic manaGreen manaGreen mana

The Avatar cycle that this belongs to was built around a single insurance promise: pay six, get a body that keeps generating value even after it dies. Here the body is a 6/6 with reach, a fine roadblock against fliers, but the design's real interest is the graveyard line. The same Beast-making activation works whether the card is on the battlefield or has already hit the bin, which means the answer to "what do I do if they kill it" is "nothing, I still have the engine." Removal doesn't end the relationship; it just changes the address from which you're paying 3 generic manaGreen manaGreen mana for a 3/3. That makes it a sink for excess mana in the late game and a hedge against decks built to trade one-for-one with your threats, since the second life is a feature of the card rather than a recursion spell you have to draw. The exile clause on the graveyard activation is the price: the second activation is a one-shot, so the value is real but finite, and you can't loop it forever. It's a mono-color, no-build-around answer to the perennial green problem of flooding out, dressed as a plain-looking fatty.

Soul of Zendikar (plst)
PLST · #M15-201mythic
Pricing
Normal: $0.46
Foil:
Oracle Text

Rules text

Reach 3 generic manaGreen manaGreen mana: Create a 3/3 green Beast creature token. 3 generic manaGreen manaGreen mana, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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