Soul of Eternity
White's lifegain payoffs usually cash out slowly: incremental value, defensive walls, the long game grinding an opponent down. This one skips the grind and reads the scoreboard directly, tying its power and toughness to the number lifegain decks have spent the game inflating. The higher the total, the closer this comes to a single-swing kill, and the logic is plain: a deck sitting at forty or fifty life already owns the numerator, and here is the finisher that spends it. The graveyard adds a second act. Encore for exiles this from the yard and produces a mandatory hasty attacker pointed at each rival, each one vanishing at the next end step, so several oversized threats sprout at once instead of one. Because those copies inherit the same power-equals-life reading, a bloated total fans out across the whole table in a single sorcery-speed activation, which is where the Encore cost stops looking like a tax and starts looking like a coronation. The catch sits on the same axis as the payoff: the entire plan rides on a number an opponent can attack. Chip the life total down and both the front-side body and every Encore copy shrink with it. It is a finisher whose reward and whose vulnerability are the exact same variable.


