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Moxonomy

Soul Manipulation

Instant1 generic manaBlue manaBlack mana

The reason to hold this up over a dedicated counterspell is that it refuses to be dead. Most permission is an answer you commit to a window: if the creature spell never comes, the card rots in your hand. Folding a graveyard recursion mode into the same instant solves the timing mismatch that plagues narrow counters. Early in a game you point it at the opposing threat on the stack; later, when the board has stabilized and there is nothing to counter, the same card buys back a creature you already paid for and lost. The "one or both" clause is what justifies the gold cost: with enough mana and the right board, it does both jobs at once, blunting a spell and refilling your hand in a single instant-speed action. That dual-mode counter-plus-recursion shape was characteristic of the multicolor experiment that produced it, where cards were built to be two answers stapled together so the color requirement paid for flexibility rather than raw power. The restriction that keeps it honest is that both halves are leashed to creatures: it does nothing against a planeswalker, a removal spell, or a combo piece on the stack, and it can only return creature cards, not the instants or sorceries it might rather rebuy. That narrowness is the price of never being a blank.

Soul Manipulation (znc)
ZNC · #100uncommon
Pricing
Normal: $0.37
Foil:
Oracle Text

Rules text

Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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