Soul-Guide Lantern
Graveyard hate usually asks you to pick a lane: hit one card and move on, or blow up a whole yard and cash the artifact out. This one refuses to choose. The enters-the-battlefield exile hits a single target the moment it lands, so it starts working before you ever tap it, and the sacrifice mode that exiles every opponent's graveyard is still there when you want the sweep. That split answers the two failure modes of dedicated hate: too passive to interact on the turn it comes down, or too committed to a one-shot detonation that leaves you holding a dead artifact once the threat is gone. The design answer to that last problem is the third line: when the graveyard game never materializes, the artifact converts itself into a cantrip. It is not free (you have paid one mana to cast it and pay one more to draw), but a two-mana total investment that replaces the card is a fundamentally different proposition from the graveyard-hate pieces that rot in hand once the matchup turns out not to want them. Cheap, incremental, and self-cycling, it belongs to the small family of hate pieces built to earn their keep even when the opponent's graveyard stays empty, which is a harder constraint to satisfy than the raw exile numbers suggest.

Rules text
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Other printings
- Edge of Eternities Commander#143
- Foundations#680
- Secret Lair Drop#871
- Wilds of Eldraine#251
- Phyrexia: All Will Be One Commander#142
- The Brothers' War Retro Artifacts#117
- The Brothers' War Retro Artifacts#117z
- The Brothers' War Retro Artifacts#54








