Soul Feast
Drain effects come in two design shapes, and this one is the textbook example of the inefficient kind: a flat four-life swing at five mana, no upside scaling, no flexibility, no target restriction beyond "a player." That eight-point swing is real, but the rate has always been the problem. Where Drain Life and Corrupt let you spend extra mana to push the number higher, and where later drains stapled their life-loss onto a creature or a recurring trigger, this asks five mana for a one-shot sorcery that does nothing to the board. What it offers is precisely what it says and no more: a closer for a deck that has already proven it can outlast the opponent, the spell you cast when four life is the exact margin you need rather than the spell you build around. It reflects an earlier era's pricing on direct life manipulation, before Wizards learned how cheaply that effect could be sold when it came attached to a body or an engine. As a standalone, it survives mostly in casual life-total wars, where a guaranteed swing of eight matters more than the mana it costs.

Rules text
Format Status
More formatsFewer formats
Other printings
- Tenth Edition#179
- Ninth Edition#164★
- Ninth Edition#164
- World Championship Decks 2003#pk165sb
- Eighth Edition#165
- Eighth Edition#165★
- Seventh Edition#163★
- Seventh Edition#163








