Soul Bleed
The clock attached to the wrong creature. Most attrition magic in black pays its own life and bites the caster; this one parasitically grafts the bleed onto whoever controls the enchanted creature, ticking once at the top of their upkeep regardless of what that creature does. The drain is slow by design: one life per turn is a rate that asks for a long game rather than a fast kill, which makes the card a study in patience that the era's removal-heavy boards rarely rewarded. There is also a structural quirk worth naming: nothing about the effect requires the enchanted creature to be threatening, so the Aura functions less as a way to neuter a blocker and more as a freestanding life-loss engine you happen to staple to a permanent. That untethering is what dates it. The whole point of an Aura is to be conditional on its host, and the cards that survive are the ones whose effect transforms the creature they sit on; here the creature is inert, a mere delivery vehicle for a one-per-turn drip. The math never closes the gap: if the host dies, the Aura goes with it, and the two-for-one risk buys a drain slower than almost any other black life-loss option in its color. Clean on paper, stalled at the table.
