Sosuke, Son of Seshiro
The kill-on-contact clause is the reason this lord matters, not the anthem. The +1/+0 buff to other Snakes is unremarkable tribal glue; the Warrior trigger is what gives the card teeth. Any Warrior you control that connects with a creature in combat marks it for destruction at end of combat, which turns even a small attacker into a removal spell on legs. The intersection is where it gets pointed: a body that is both Snake and Warrior collects the buff and the kill rider at once, so it wins the race and erases whatever blocks it. The timing is softer than true deathtouch, and that gap is worth understanding: because the trigger waits until end of combat, the damaged creature still gets to trade or chump in the same step, and a lethal swing will have finished a fragile body off anyway. The clause earns its keep against larger creatures that survive the hit, converting an attack step into one-sided removal as long as the team keeps connecting. It is a strict "destroy," so the obvious outs apply: an indestructible blocker shrugs the trigger off, and a creature with regeneration available replaces the destruction and lives. The design routes the work of a combat-damage deathtouch pinger through the structure of the combat phase rather than through a keyword, rewarding a board that keeps swinging into bodies rather than around them.

