Sorcerer of the Fang
The activated ability costs six mana and taps the creature to deal two damage: a rate that belongs to a much older era of design, when a Human Wizard Sorcerer with a defensive 1/3 body could sit on the table as a slow, repeatable pinger and that was considered a reasonable payoff. The body is built to survive, not to attack; the point is to keep tapping across many turns, chipping opponents and their planeswalkers two at a time. That the damage cannot hit creatures narrows it to a pure reach tool, and the six-mana price means it only comes online well after it has landed, which is the tension it never quite resolves: a two-drop that wants to shape the early board but does nothing you would notice until the game has already stretched long. It fills the common-rarity role of a curve-topping value creature for a slow black deck, a floor for an archetype that rewards grinding rather than a card built to headline one.
