Soratami Seer
The Moonfolk land-bounce tax, pointed at hand refilling instead of tempo: pay four mana, return two lands you control to their owner's hand, then dump your entire grip and redraw the same number. The crucial detail is what those bounced lands do. Because returning them is part of the activation cost, they sit in your hand by the time the ability resolves, which means they get discarded along with everything else and counted toward the redraw. You are not stockpiling them to replay; you are converting them into fresh cards alongside the rest of your hand. That is the constraint that pays for repeatable wheel-style filtering: every activation strips two lands off the battlefield, so the engine grinds your own development backward as it churns. Funding it more than once demands a manabase deep enough to keep finding lands worth bouncing and excess mana to spend on the four-mana cost each cycle. Where a single big draw spell dumps your hand once and moves on, this asks you to feed it permanents from your own board, trading long-term land count for whatever you most need to draw into right now. The 2/3 flier is incidental: a body cheap to ignore in combat that mostly exists to survive while the activated ability does the slow, mana-hungry work of turning a stuck hand into a live one.
