Soratami Mirror-Mage
Returning a creature to hand is stock blue work; doing it by sending three of your own lands back to hand is the Moonfolk tax that organizes the whole tribe. Each activation costs three mana up front and unwinds three lands' worth of development, so you pay in tempo on both ends. That math is punishing in isolation, and the design only coheres inside the Moonfolk land-bounce engine, where returning lands to hand is the engine's fuel rather than a penalty. Cards that let you replay or untap those lands convert the drawback into a resource, and the flying 2/1 body slots into a deck that already wants lands floating in hand. Stripped of that support, it is a fragile two-power flier with a costly, situational sink for excess mana; wrapped in Moonfolk synergy it becomes a recurring answer that recycles the same lands over and over. The card is a clean snapshot of how this era gated effects behind a tribe's shared cost structure: bounce that would be oppressive if the resource were free is held in check because the toll it charges is precisely what the rest of the tribe was built to pay. The power is not in what the ability does but in who you have to be to afford it.
