Soratami Cloudskater
The land-bounce loot is the design quirk worth pausing on, because it ties card filtering to a cost most cards prefer to hide: returning a land to hand stalls your own development, so each card it digs comes at a tempo price you pay yourself. That self-imposed friction is what keeps a repeatable draw-and-discard attached to a fragile flier from being oppressive. In the right shell the drawback inverts: bouncing a land you wanted to replay anyway, or one whose enters-the-battlefield text you want again, turns the downside into upside, and that seam is where this Moonfolk lives. The activation reads as flavor and mechanics in lockstep, too: a race that floats among the clouds folding land back into the sky to draw down a fresh card, the loot loop dressed as weather. As a creature it is slight, an evasive body that mostly exists to carry the ability turn after turn; the ability is the reason to run it, not the flying. It sits with a generation of blue filtering creatures that asked you to part with something real (mana, a land drop, your own board development) for the privilege of digging, back before card selection got cheap and stapled to bodies for nothing.
