Soothsayer Adept
Looting on a stick, priced to be repeatable rather than efficient. The 1/3 body is the tell: this is a wall that filters, not a threat that swings. Blue has drawn-and-discarded on creatures before, from Merfolk Looter forward, and the shape barely changes because the loot is one of the game's most durable engines: it fixes hands, digs toward answers, and turns dead cards into live ones without ever generating card advantage on its own. The tax hidden in that even trade is what keeps the effect fair; you are spending mana and a tap each turn to swap a card, not to accumulate them. Where a repeatable loot earns its keep is in decks that want cards in the graveyard as much as in hand, and a defensive body that survives combat while filtering all game gives those decks the resilient engine they are built around. The design is deliberately unshowy: a two-drop that blocks early, filters constantly, and asks nothing but the willingness to keep paying for it.
