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Moxonomy

Soothing Balm

Instant1 generic manaWhite mana

Five life for two mana, at instant speed, with no rider, no creature attached, and no upside beyond the number: this is lifegain stripped down to its rawest form. That bareness is the point. Pure lifegain has always been one of the hardest effects to price, because the life total is only worth what the board state makes it worth, and a spell that does nothing but add to it spends a card to buy time it may never need. The white half of the color pie keeps producing these as a kind of design control: a known quantity against burn and aggression that costs the opponent nothing to play around. Compare the rate to later attempts at the same job and the trend is clear. Healing Salve gave you three life for one mana with a tournament that hardly noticed it; Renewed Faith folded the same five-life payment into a cycling card so the dead draw had an out. The lesson designers took from spells like this one is that lifegain without a second function reads as a blank too often to justify the slot, and the genre quietly migrated toward attaching the gain to a creature, a trigger, or a cantrip. As a standalone, it survives as a teaching artifact: the clean baseline against which every conditional, stapled, or incidental lifegain effect since gets measured.

Soothing Balm (mmq)
MMQ · #48common
Pricing
Normal: $0.20
Foil: $2.44
Oracle Text

Rules text

Target player gains 5 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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