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Moxonomy

Sonic Shrieker

Creature — Dragon2 generic manaRed manaWhite manaBlack mana

A Mardu three-color enters-the-battlefield trigger asks a lot of a body to earn its keep, and this one loads the entry effect with three advantages at once: a Lightning Helix on the way in, plus a discard rider when that two damage lands on a player. The discard clause is the wrinkle worth sitting with, because it only fires if a player takes the damage. Point the two at a creature and you get a smaller Lightning Helix; point it at the opponent and you strip a card from their hand, converting a modest attrition trade into genuine advantage. That conditional means the same trigger plays offense or defense depending on the board, which is unusual for a stapled ETB. The four-power flier is the closer that makes the package cohere: this is not a value creature that trades down, it is a threat that also happens to swing three axes of the game (life total, board, hand) as it lands. The Wedge color identity carries real weight here, since the drain, the removal, and the disruption are each a color's classical contribution folded into one cast, the kind of synthesis a three-color slot exists to justify.

Sonic Shrieker (tdm)
TDM · #226uncommon
Pricing
Normal: $0.22
Foil: $0.20
Oracle Text

Rules text

Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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