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Moxonomy

Somberwald Alpha

Creature — Wolf3 generic manaGreen mana

Blocking your creature is supposed to be the defender's play: they choose the trade, they set the terms of combat. This Wolf inverts that logic. The moment one of your attackers gets blocked, it swells, punishing the block itself rather than the failure to block. A defender who steps in front to eat a creature clean suddenly finds it survives, or trades up, or lives to swing again. Paired with the trample-granting activation, the two abilities lock together with real intent: the pump makes a block worse for the defender, and the trample means the extra damage does not simply pool against a chump but spills through to the player behind it. You force a choice with no good answer: block and feed the growth that then punches through anyway, or take the hit clean. It anchors a go-wide green attack where every creature on your side carries this pressure at once, turning the defender's blocking step into a tax they pay whether they act or not. The design reads like a token-swarm enabler dressed as a lord: no static buff, but a combat engine that makes each of your creatures individually harder to answer in the one phase where answering them matters most.

Somberwald Alpha (ori)
ORI · #198uncommon
Pricing
Normal: $0.10
Foil: $0.69
Oracle Text

Rules text

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. 1 generic manaGreen mana: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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