Somberwald Alpha
Blocking your creature is supposed to be the defender's play: they choose the trade, they set the terms of combat. This Wolf inverts that logic. The moment one of your attackers gets blocked, it swells, punishing the block itself rather than the failure to block. A defender who steps in front to eat a creature clean suddenly finds it survives, or trades up, or lives to swing again. Paired with the trample-granting activation, the two abilities lock together with real intent: the pump makes a block worse for the defender, and the trample means the extra damage does not simply pool against a chump but spills through to the player behind it. You force a choice with no good answer: block and feed the growth that then punches through anyway, or take the hit clean. It anchors a go-wide green attack where every creature on your side carries this pressure at once, turning the defender's blocking step into a tax they pay whether they act or not. The design reads like a token-swarm enabler dressed as a lord: no static buff, but a combat engine that makes each of your creatures individually harder to answer in the one phase where answering them matters most.
