Soltari Priest
White weenie rarely gets to put a creature this hard to interact with on the board for two mana. Shadow already takes the attacker out of the normal combat math, since only the handful of creatures that also have shadow can stand in its way; in most games that means the 2 power connects every turn unanswered. The protection from red is the piece that elevates this from fast to genuinely frustrating. The reflexive answer to an evasive white threat in its era was to point burn at it, and protection slams that door shut against the very color it races. The result is a clock with two of the three usual outs (chump-blocking and red removal) pre-emptively removed, leaving an opponent to find a non-red kill spell, a sweeper, or a bounce effect before the damage adds up. The single toughness is the tax that buys the rest: anything that does manage to reach it kills it outright, so the threat is real but fragile. What makes this one of the more pointed shadow beaters is the way its two abilities cover separate steps of the turn. Evasion handles the block, protection handles the spell, and the body does the rest. It is the kind of design that reframes the defending player's question from how to trade with the creature to whether they own a card that interacts with it at all.

Rules text
Format Status
More formatsFewer formats
Other printings
- Tempest Remastered#32
- Magic Online Promos#35054
- Japan Junior Tournament#1N07
- Junior APAC Series#1U07
- Junior Series Europe#1E07
- Junior Super Series#14
- Friday Night Magic 2002#1
- World Championship Decks 1998#bh46








