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Moxonomy

Solstice Zealot

Creature — Rhino Cleric2 generic manaWhite mana

The energy on this body is a battery with exactly two charges, and the design ties them to a repeatable but rationed tapper. Each activation of the tap ability spends one energy, so the creature comes with two guaranteed uses of the effect and nothing more unless an outside source refills the counter. That framing matters: a free tapper would be an oppressive lock piece, but capping it at two charges out of the box turns it into a tempo tool that buys two combat steps or clears two blockers and then goes quiet. The tap targets any creature, not just attackers, so it doubles as a way to hold back a would-be blocker on your own turn or neutralize a mana creature during someone else's. Because the energy is banked rather than generated over time, this rewards decks that treat Energy as a shared pool: pair it with other energy producers and the two-use cap becomes a starting balance rather than a ceiling. Absent that support, the 2/3 stalls a board twice and reverts to a plain blocker with a dormant ability; feed it, and the tapper stays online as long as the energy holds out. The whole design leans on that distinction between a self-contained interaction and a piece of a larger energy economy, and it lands squarely as the latter.

Solstice Zealot (mh3)
MH3 · #43common
Pricing
Normal: $0.14
Foil: $0.14
Oracle Text

Rules text

When this creature enters, you get EnergyEnergy (two energy counters). Tap, Pay Energy: Tap target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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