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Moxonomy

Solitary Camel

Creature — Camel2 generic manaWhite mana

The lifelink hangs on the Desert subtype, and the design's flexibility is in where the check lives. The keyword turns on if you control a Desert or if a Desert card sits in your graveyard, and that dual check is the accommodating part: a fetched-and-sacrificed Desert in the bin keeps the ability live even after the land itself is gone from the battlefield, so a shell built to crack Deserts for value does not switch the lifelink off in the process. The condition is not permanent, though: if that graveyard Desert leaves (exiled, shuffled away) and no Desert is under your control, the 3/2 goes back to attacking without the drain. A 3/2 with lifelink for 2 generic manaWhite mana is a reasonable aggressive body, the kind that gains ground in damage races and trades up against other beatdown creatures rather than down. Strip the Desert count entirely and it reverts to a vanilla 3/2: pushy enough to swing, fragile enough to fall to almost any removal. This is a low-rarity piece of a land-subtype reward structure, asking for a handful of the relevant lands and then quietly upgrading into a sustaining attacker. Plain by design: common-rarity glue for a Desert-matters theme, built to keep that theme cohesive rather than to headline it.

Solitary Camel (akr)
AKR · #36common
Pricing
Normal: $0.06
Foil: $0.30
Oracle Text

Rules text

This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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