Sokka, Bold Boomeranger
The rummage-on-entry is the tell that this was built as a two-mana engine piece rather than a beater. A 1/1 body that filters your hand and then grows only by casting artifacts or Lessons is not asking to attack early; it is asking you to sequence around it. The discard-then-draw clause smooths toward the exact cards that feed the second ability, so the enter trigger and the growth engine are pulling in the same direction: dump the dead artifact you can't cast yet, draw toward the ones you can, and every cast after that stacks a counter. That coupling is unusual for a two-drop. Most counter-growers key off combat, sacrifice, or a static keyword; this one gates its scaling behind a specific spell category and rewards a deck already built to churn cheap artifacts or a Lesson-heavy toolbox. The Lesson clause in particular narrows the card's home considerably, since learn and Lessons live in a limited slice of the card pool, but where those pieces exist the growth is nearly automatic. What you're left with is a filter-plus-payoff hybrid: a card that does real work the turn it lands and keeps compounding only if the rest of the deck is committed to the artifact-and-Lesson plan it wants. Play it in a pile of expensive creatures and it's a hand-filterer stapled to a chump blocker; build around it and the counters arrive faster than the mana cost suggests.



