Social Snub
Edicts have always had one dial to twist: how do you avoid trading away your own creature? The usual answers are subtractive, telling you to hold the spell until the board is empty or to feed it a token you didn't want anyway. This one goes the other direction. It hands you a copy for controlling a creature, so the symmetric sacrifice clause bends lopsided in your favor: two edicts on their side, and you can pay for both with tokens or a body you were happy to lose. The condition on the copy is what stops it from being pure upside: you need a creature already in play to earn the second spell, which anchors the card to an established board rather than letting it function as a clean two-for-one from an empty hand. That the copy is optional matters too, since against a single blocker or a lone threat you don't want to be forced into eating your own second body. The drain rider is small on its own, but doubled and stacked over a long grind it nudges an edict effect (traditionally a reactive, tempo-neutral answer) toward something closer to an attrition engine. Orzhov has long looked for edicts that reward going wide rather than punishing it, and this is a clean articulation of that idea: the more creatures you keep on the table, the more the symmetry works for you.
