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Sorcery1 generic manaWhite manaBlack mana

Edicts have always had one dial to twist: how do you avoid trading away your own creature? The usual answers are subtractive, telling you to hold the spell until the board is empty or to feed it a token you didn't want anyway. This one goes the other direction. It hands you a copy for controlling a creature, so the symmetric sacrifice clause bends lopsided in your favor: two edicts on their side, and you can pay for both with tokens or a body you were happy to lose. The condition on the copy is what stops it from being pure upside: you need a creature already in play to earn the second spell, which anchors the card to an established board rather than letting it function as a clean two-for-one from an empty hand. That the copy is optional matters too, since against a single blocker or a lone threat you don't want to be forced into eating your own second body. The drain rider is small on its own, but doubled and stacked over a long grind it nudges an edict effect (traditionally a reactive, tempo-neutral answer) toward something closer to an attrition engine. Orzhov has long looked for edicts that reward going wide rather than punishing it, and this is a clean articulation of that idea: the more creatures you keep on the table, the more the symmetry works for you.

Social Snub (sos)
SOS · #228uncommon
Pricing
Normal: $0.09
Foil: $0.18
Oracle Text

Rules text

When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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