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Moxonomy

Soaring Seacliff

Land

A blue source that arrives a turn slow and pays you back with one flick of evasion as it lands. The exchange is fixed: it enters tapped, so you forfeit mana for a turn, and the flying clause fires exactly once, on entry, whether or not there is a creature worth pushing through. That sequencing is the whole card. Held for the right beat, it can crack a ground stall wide open, lifting an attacker over a wall of blockers for a swing that finally connects. Played purely for color when you just need blue, the trigger sprays onto whatever happens to be in play and you have a slow Island. What it represents is a recurring instinct from an early stretch of land design: bolting a small, situational spell onto a tapped land so the card does double duty without ever being free. The friction lives in the timing. The flying cannot wait for the moment you want it; it resolves the instant the land touches the table, not when you declare attackers. So the deckbuilding tension is real. You either save the land for the alpha strike and accept falling a turn behind on mana, or you cash it for color and waste the evasion. A land that asks to be sequenced like a combat trick, then taxes you for ever needing the mana on schedule.

Soaring Seacliff (ddi)
DDI · #37common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, target creature gains flying until end of turn. Tap: Add Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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