Soaring Hope
Five mana for flying on one creature is a rate that stopped being competitive long before this design appeared, but the recursion clause is the part worth reading twice. For one white mana, you scoop the Aura back into your library, dodging the classic Aura blowout where a removal spell on the enchanted creature two-for-ones you. That conversion of card disadvantage into a recurring tax is the whole pitch: the evasion is incidental, the buyback is the point. The trouble is that the loop is purely defensive. Bouncing the Aura back costs you a draw, and the three life on entry only partly offsets how slowly you are now refilling your hand. You can keep the card alive forever and still lose the race that keeping it alive was supposed to win. It reads like a designer trying to solve the Aura fragility problem (the same problem Rancor solved by going to the graveyard, and Shielded by Faith solved with indestructibility) and arriving at the most conservative answer available: don't make the Aura resilient, just make it retrievable at a price only an attrition deck could afford to pay. A reasonable common-rarity attempt at making flying-matters payoffs stick, undermined by an evasion grant nobody needed five mana to buy.
