Snowblind
Most of Ice Age's snow payoffs faced inward, rewarding the player who committed to snow-covered land with a private engine of bonuses. This aura faces the other way: it scales a creature's shrinkage off snow lands, but whether the enchanted creature is attacking decides whose snow count it reads. An attacking creature withers by the defending player's snow total; a creature held back withers by its own controller's. The same enchantment therefore shrinks an attacker by the defender's snow and a held-back creature by its own controller's snow by different math depending on who swings first, and it sits inert against a board with no snow in sight. The toughness clamp is where the restraint lives: Y caps at the enchanted creature's toughness minus one, so the aura can humiliate and disarm a creature but never finish it outright. That single subtraction is what separates it from a removal spell and chains its entire value to the snow-land arms race the set was trying to provoke. It asks the table to track a board-state condition, do the arithmetic twice depending on who is attacking, and accept that the answer is often "nothing happened" against the wrong opponent. The result is a conditional, situational answer whose worth rises and falls entirely with how much snow the game in front of it actually contains.
