Snow Hound
A protect-your-own-stuff bounce ability built around white's allied colors, and a clean example of the era reaching for cross-color synergy before it had the tools to deliver. The activation taps the Dog and asks a mana to return both itself and a green or blue creature you control to hand, ostensibly to dodge removal or re-buy an enters-the-battlefield effect. The trouble is the arithmetic: each use costs you two bodies on the board for a single turn of safety, an exchange that only pays off if the protected creature carries a reentry effect strong enough to justify replaying it, and the green-blue creatures of the period rarely did. The color clause itself is sound on paper, since white pairs naturally with both green and blue, but the cards that would make the bounce worthwhile (cheap, high-impact ETB creatures in those colors) had not yet been printed at a rate that closed the loop. So the defensive math almost never resolves in your favor: you are spending tempo and bodies to relocate threats you would usually rather leave attacking. The result is a snapshot of mid-90s design sketching out a multicolor protection package while the supporting infrastructure (the fixing, the value creatures, the recursion payoffs) was still a decade away from existing.
