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Moxonomy

Snow Devil

Enchantment — Aura1 generic manaBlue mana

A flying-granting Aura is one of the oldest evasion tools in blue, and this one carries a rider that ties it to Ice Age's signature mechanic: the conditional first strike turns on only while the enchanted creature is blocking and you control a snow land. That clause inverts the usual instinct for a flying Aura. Granting flight is almost always an offensive move, a way to push a creature past a ground stall and connect, but the first-strike kicker rewards leaving the creature back to trade up against an attacker, eating an X/1 or surviving a swing it would otherwise lose. The snow-land requirement is the era's design discipline at work: Ice Age experimented with snow permanents as a deckbuilding tax, gating bonuses behind a manabase commitment rather than a mana cost. It is a small, awkward synergy, the kind of throw-in reward that asks for a build choice the average two-color blue deck never wanted to make. The result is an Aura pulling in two directions at once: an evasion enabler that also wants to play defense, with the better half of its text locked behind a condition most of its natural homes will not meet.

Snow Devil (ice)
ICE · #100common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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