Snow Day
Six mana at instant speed buys two effects that never want the same turn. The tapping half is a Frost Breath variant, pulling two attackers or blockers out of a full turn cycle; the back half loots, drawing two and forcing the discard onto you. The problem is temperament. The tap-down is reactive, held for the moment you need to spring an alpha strike or scramble a blocking assignment, while the card selection is the thing you cast when nothing more urgent is happening. Bundling both into one spell means you rarely fire either at its ideal window, and that misalignment is what a spell this expensive has to justify and mostly can't. Instant speed is the only thread holding the halves together: you can tap blockers on your own turn or tap down attackers on theirs and still refill, all inside a single window, which is genuinely useful and also the entire argument for the card. Underneath the combat wrinkle this is a midrange card-quality spell wearing a Frost Breath as a keep-you-alive rider: the tap buys the turns, the loot digs toward whatever ends the game. As a package it asks for double blue and four generic to do work that cheaper, more focused spells would split between them without the compromise. The instinct to fuse tempo and card advantage is sound; the rate this card sets for it is the miss.

