Sneaky Snacker
Most graveyard-return creatures ask for a sacrifice outlet, a mana investment, or some timing hoop; this one asks only that your deck draw hard enough to hit three cards in a single turn. Cross that threshold and the body walks back in tapped, no cost paid again, and the trigger fires off any third draw: cantrips, a card-draw spell, an opponent's Howling Mine, a wheel effect that refills everyone. The design fingerprint is that the card is built to die. A 2/1 flier that trades or chumps early is not a loss but a setup; the graveyard is the position it wants, parked until the draw engine spins up. That inverts the usual read on a fragile evasive body: you are not protecting it, you are spending it, and the return clause converts a dead creature into a recurring clock every time the deck does what it was built to do. The tapped clause and the once-per-turn ceiling are the discipline that keeps it fair: it cannot loop or attack the turn it returns, so it comes back as a threat for the next combat, not an immediate one. What it rewards is a deck that treats drawing as an engine to run rather than a hand to hoard, which is a narrower ask than the two-mana rate suggests, and a sharper one: the recursion is only free in a shell already committed to churning through its library.
