Skip to content
Moxonomy

Sneaking Guide

Creature — Goblin RogueRed mana

The power restriction is the design gate: this only unlocks creatures with power 2 or less, exactly the band of tokens, one-drops, and mana-neutral aggressors a go-wide board wants to push through, never a genuine finisher. Most unblockable enablers are one-shot spells or aim at a single large threat; here the effect lives on a repeatable tap ability, so across a long game it can shepherd a different small creature through the red zone every turn for two mana. That cadence is the point. On a stalled ground where the opponent holds bigger blockers, it becomes a slow bleed, and it dovetails with anything that cares about combat damage landing rather than how much: counter accumulation, triggered abilities on hit, a poison plan where body size beside the point is the whole plan. The 1/1 Goblin Rogue body contributes little in combat and asks nothing to be built around; the tap ability carries the card. It deals no damage of its own; what it does is decide which of your small attackers the opponent is not allowed to answer with a blocker, and that choice, made turn after turn, extends what a fragile Goblin normally gets to do far past its stat line.

Sneaking Guide (znr)
ZNR · #164common
Pricing
Normal: $0.10
Foil: $0.10
Oracle Text

Rules text

2 generic mana, Tap: Target creature with power 2 or less can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close