Snapping Creeper
Vigilance is a static keyword on most bodies that carry it; here it arrives in pulses, granted only on the turn a land enters and gone by cleanup. That conditional framing is the whole design idea. The landfall trigger turns a beater that would otherwise have to choose between pressing the attack and holding back into one that does both, but only while you keep feeding it lands. Stop hitting land drops and it stops gaining vigilance, settling back into a 2/3 whose ability sits dormant until the next land arrives. Because gaining vigilance a second time in a turn does nothing extra, the synergy isn't about firing the trigger repeatedly; it's about consistency, about playing enough green ramp and fetch effects that the relevant turns are the ones where you actually want to swing and still hold ground. The body itself is too modest to demand a build around it. What it represents is an early use of landfall to gate a keyword rather than to stack a counter or deal a point of damage, the more common templates of the mechanic in its era. Vigilance-on-landfall never grew into a recurring design, which leaves this as a curiosity more than a foundation: a clean illustration of how a triggered keyword grant changes the texture of a creature without touching its rate.
