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Moxonomy

Snake Umbra

Enchantment — Aura2 generic manaGreen mana

Card-draw auras have always carried the same risk: invest mana in a creature, watch it die to a removal spell, and lose two cards for the price of one. Umbra armor answers that directly by eating the first destruction effect aimed at the enchanted creature, turning a clean two-for-one into a wash and buying the draw engine another turn to pay for itself. The +1/+1 nudges the body toward connecting, but the trigger is broader than combat: any damage the creature deals to an opponent draws a card, so a pinging activated ability or a damage-based triggered ability feeds the loop just as well as a swing that gets through. That width is the real design move; it rewards evasion, but it also rewards a creature that already has a way to ping without ever needing the red zone. The keyword does nothing against exile, bounce, or sacrifice, so the protection it offers is precise rather than total: a single insurance payout against the most common kind of answer. What it sells is repeatability with a safety net, the old damage-into-cards loop restructured so that one point-and-shoot removal spell no longer ends the engine outright.

Snake Umbra (nec)
NEC · #130uncommon
Pricing
Normal: $1.01
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

7 sets
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