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Moxonomy

Smoldering Tar

Enchantment2 generic manaBlack manaRed mana

Removal spell wearing an enchantment's clothes: the four damage that kills a creature is locked behind a sacrifice that only fires at sorcery speed, so it cannot ambush anything in combat the way a real instant would. You commit four mana to a permanent first, then cash it in later when the board asks. The tax for waiting is that every one of your upkeeps someone loses a life, and the targeting is open: you point the drain at an opponent while you sit on the removal, converting dead time into incremental damage. That is the closest a piece of removal from this era gets to running as a value engine. The multicolor designs of the period leaned hard on cards that did two jobs at once, and this is the Rakdos take on the idea: a slow clock you can convert into a single removal spell exactly when you need it. The trade is the immediacy of burn for permanence plus a built-in drain, which is a liability in any deck that wants to interact at flash speed and an asset in one happy to grind. It reads better in an attrition shell than as a tempo play, precisely because the value only accrues if you can afford to leave it parked on the table for several turns.

Smoldering Tar (inv)
INV · #275uncommon
Pricing
Normal: $0.18
Foil: $1.08
Oracle Text

Rules text

At the beginning of your upkeep, target player loses 1 life. Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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