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Moxonomy

Smash

Instant2 generic manaRed mana

Artifact destruction is one of red's oldest jobs, but the chronic cost of running it maindeck was the card disadvantage: a naked Shatter is a dead draw against any opponent who left their artifacts at home, so the effect lived in sideboards. The replacement clause changes the math. Destroying an artifact and refilling your hand in the same instant means you never trade down for the privilege of answering a problem permanent: the draw keeps your card count even on every cast, so the answer no longer costs you a slot's worth of velocity. The structural catch is that the spell still needs a legal artifact to target, so it cannot be cast at all into an empty board; the cantrip is insurance against a useless effect once an artifact exists, not a free draw you can fire blind. That distinction is what separates this from a true split card and keeps it honest as a removal spell first. The design lesson is older than the card and recurs across colors whenever a narrow answer gets a cantrip stapled to it: the draw is not a bonus, it is the variance-buy that lets you run a situational effect without dreading the matchups where the situation shows up late. The 2 generic manaRed mana price sits a notch above the cheapest disenchant effects precisely because the second clause is paying mana for that guarantee.

Smash (rav)
RAV · #143common
Pricing
Normal: $0.12
Foil: $0.46
Oracle Text

Rules text

Destroy target artifact. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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