Skip to content
Moxonomy

Slumbering Cerberus

Creature — Dog1 generic manaRed mana

A 4/2 for two mana is priced like a serious beater, and the printed rate is exactly what the drawback pays for: this Dog does not untap on its own. Left alone, it swings once and then stares at the battlefield until something dies. The morbid clause is the release valve, checking at each end step for a creature death and standing the Cerberus back up if one occurred. That folds the card into a deck already doing what red aggro wants to do anyway (trading in combat, throwing tokens under blockers, running a sacrifice outlet), so the "does it untap" question answers itself most turns you would want to attack. A body this large this early has to be conditional on something, and tying that condition to death triggers rewards the exact board states where a fast red deck is winning: it offers a genuinely oversized threat to decks willing to guarantee a corpse per turn, and punishes durdling draws that leave it tapped and useless. Morbid usually just pumps a spell or grinds incidental value; here the keyword governs whether your best early attacker is an every-turn clock or a one-swing curiosity, which is a more load-bearing job than the mechanic normally holds.

Slumbering Cerberus (fdn)
FDN · #94uncommon
Pricing
Normal: $0.14
Foil: $0.17
Oracle Text

Rules text

This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close