Slum Reaper
The Fleshbag Marauder template, stretched onto a bigger body and a higher curve. The whole family runs on the same edict logic: instead of targeting a creature (which an opponent can protect, hex, or hide behind shroud), it forces each player to sacrifice one of their own, sidestepping every form of targeted protection at the cost of letting the controller pick the chaff to throw away. That symmetry is the price. You sacrifice too, so the card wants a board where your worst creature is genuinely worse than your opponent's best, or a token to feed the trigger so the trade lands one-sided. Note the trap in the symmetry: if this is your only creature when the trigger resolves, you sacrifice it to itself, so the body's relevance depends on having something else to spare. The 4/2 is the wrinkle that distinguishes it from the leaner edict bodies: it is a genuine clock and a meaningful attacker once the dust settles, not just a one-time sacrifice on legs. Pair the entry trigger with any reanimation or flicker and the edict becomes repeatable, which is where these effects historically earn their keep: as a recurring tax on an opponent's single threat rather than a one-time exchange. The body trades downward fast (two toughness dies to almost anything), but that fragility is consistent with the design's intent, which has never been about the creature surviving so much as the moment it arrives.



