Sluiceway Scorpion
Scavenge was the graveyard mechanic built around a single idea: a creature dies, but its mass survives as raw stat material to graft onto something already on the board. The body here is the textbook case for why deathtouch and that mechanic share an envelope so comfortably. While it lives, a 2/2 with deathtouch is a tax on attacking and a profitable block against anything bigger, the kind of body that trades up or simply makes combat math miserable for the opponent. Once it dies, the deathtouch stops mattering and the two power converts cleanly into +1/+1 counters on a survivor, at sorcery speed, for a second helping of mana. The card asks to be spent twice from opposite ends of its life cycle: as a defensive nuisance first, as a counter-bank afterward. The friction that prices the second use is in the exile clause and the sorcery timing: scavenge empties the card from the graveyard for good and can only fire on your own main phase, so it is a planned reinvestment rather than a combat-trick ambush. Deathtouch sharpens the early role without inflating the scavenge value, since power, not toughness, is what gets banked. A modest creature whose whole appeal is that it never fully leaves the game, just changes which part of the board it is helping.
