Slith Predator
A snowball wearing the green double-pip tax up front. Every time it connects, it gains exactly one +1/+1 counter, no matter how much damage went through, so the growth is strictly linear: a single 1/1 hit makes it a 2/2, the next swing makes it a 3/3, and so on. What makes the counter stick is trample, which means once it outgrows a would-be blocker, a defender cannot simply chump it to deny the trigger; the excess spills over, the damage lands, and the counter goes on regardless. The Slith design was a small cycle built on this same connect-and-grow loop, each color paired with an evasion keyword tuned to its identity, and green drew trample because green's whole pitch is that you cannot profitably block what runs over you. The tension the design resolves is the classic problem with a 1/1 that wants to attack: it dies to everything and connects with nothing. By gating the payoff behind that first damage and stapling on the keyword that forces damage through, the card makes its own early connection self-justifying. The first hit is the hard part; once it lands, the counters accumulate and the blocking math turns ugly for the defender in a hurry. The body sits idle until it can attack, and folds to a single removal spell before it gets rolling, which is the price green pays for an uncapped threat on a two-drop frame.
