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Moxonomy

Slimebind

Enchantment — Aura1 generic manaBlue mana

The clever half of combat trickery lives in the -X/-0 clause, and here it is stripped to its purest defensive form: no toughness reduction, no card advantage, just a declaration that four points of an attacker's power will not connect. Flash carries the whole design. Held up until attackers are declared or blockers matter, it turns a would-be threat into a body that swings for almost nothing, or blanks the offense of a prospective blocker before your own swing. The permanent nature supplies the tension: unlike a one-shot trick, the -4/-0 sticks, so a big attacker becomes a small attacker indefinitely rather than for a single turn. The trade for that low cost is that it never actually kills anything; it leaves toughness untouched, does nothing against a body already small enough to attack profitably, and cannot out-trade evasion. Blue has long owned this corner of the pie (the -X/-0 shrink, the aura that neutralizes rather than destroys), and this pares the instinct down to a single dependable number, priced so the caster keeps mana open through the turn. What it buys is time and favorable combat math, applied permanently to whichever creature currently threatens the most damage.

Slimebind (rna)
RNA · #54common
Pricing
Normal: $0.21
Foil: $0.28
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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