Slickshot Lockpicker
The recursion here is deliberately unglamorous: the flashback lasts only until end of turn, and its cost equals the spell's own mana cost rather than any discount, so you are buying the spell back at full price on a same-turn clock. The reward is not a bargain but repeatability, because the trigger fires whenever the body enters, not only when it is cast. That distinction is the whole point. Plot front-loads the mana into an exile step: pay the cost as a sorcery, then land the creature a turn later for nothing and time its arrival to reload whatever instant or sorcery is already in the graveyard. Since the trigger keys on entering, a plotted arrival still opens the flashback window for free, even though replaying the spell itself still costs full price. That is the difference between a straightforward blink-and-rebuy creature and one that chains a free body onto a rebuy option during a spell-dense turn. A 2/3 that lets you replay a burn spell or a cantrip the turn it lands is a fair rate on its own; a 2/3 you have already paid for, dropped for zero mana, and pointed at an already-cast spell is where the two mechanics start compounding. The design leans on that sequencing rather than raw efficiency, rewarding a build that stacks its casts on the turn the Lockpicker plots into play.
