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Moxonomy

Sleep of the Dead

SorceryBlue mana

For a single blue mana, this taps a creature and denies its next untap step, a rate nobody pays for the effect alone. It is a sorcery, so it can never ambush an attacker mid-combat; you fire it on your own turn, in advance, to pin down a threat you already see coming. The wager is escape. A tap-and-lock spell tends to run out of gas in the late game, exactly when a repeatable tapper starts to matter, and escape converts graveyard filler into a reusable brake for that stretch. The lock never puts the creature in the yard, so it hands the opponent neither a death trigger nor a reanimation target; it just keeps the biggest body home turn after turn. Exiling three other cards each recast is the meter that stops the loop from being free: the price scales against your own graveyard depth, so a deck that fills its yard quickly pays it comfortably while a thin yard runs dry. That inversion is the whole design idea. The front half is a throwaway tempo play you cast early and forget; the escape half is why the card earns its slot, a self-recurring pacifism-in-motion that turns a spent graveyard into a repeatable answer to one large creature, planned a turn ahead every time.

Sleep of the Dead (thb)
THB · #66common
Pricing
Normal: $0.19
Foil: $0.65
Oracle Text

Rules text

Tap target creature. It doesn't untap during its controller's next untap step. Escape—2 generic manaBlue mana, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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