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Moxonomy

Slavering Branchsnapper

Creature — Lizard4 generic manaGreen manaGreen mana

The seven power on a six-mana trampler is the reward for accepting that most copies never touch the battlefield. Big green beaters live and die by their flood insurance: draw the fatty when you have no lands and you have a dead card in hand, so the whole design bets that a cycling clause makes the top-end unconditionally keepable. Pay two mana in the early turns to discard it and fetch a Forest, smoothing your draw when the six-drop is the last thing you want; hard-cast it later and it swings for seven through blockers. That either-or contract is why the body is allowed to be this aggressive for the rate: a curve-topper you never regret keeping can afford to be a genuine threat rather than a hedged one. Green has been negotiating this trade for as long as it has had cycling creatures and lands, turning excess fatties into fixing at the cost of a slice of raw efficiency, so the card is playable in a shell that would otherwise cut it as too clunky. The trample is what keeps the payoff honest: a 7/6 that gets chump-blocked into irrelevance would hollow out the entire premise, so the keyword guarantees that actually casting it converts into real damage rather than a stalled ground game.

Slavering Branchsnapper (dsk)
DSK · #198common
Pricing
Normal: $0.14
Foil: $0.23
Oracle Text

Rules text

Trample Forestcycling 2 generic mana (2 generic mana, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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