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Moxonomy

Slash of Light

Instant1 generic manaWhite mana

Removal that scales with the board it's protecting is an old white idea, but the counting method here is unusually literal: two axes, creatures and Equipment, both of which a go-wide or aggressive-artifact build already wants to maximize for reasons unrelated to this card. That double-count is the design tension. On an empty board it does nothing; in a flooded one it kills almost anything, and it reads as a two-mana spell that punishes an opponent for letting your side of the table fill up. The Equipment clause is the part doing the real work: it lets a deck light on bodies still turn hardware into removal reach, so a build stacking artifacts can point a swelling arsenal at a blocker mid-combat rather than waiting to draw a burn spell. Because it targets at instant speed, it also functions as a combat trick, letting you count your attackers after blocks are declared and remove the biggest thing standing in the way. The ceiling is genuinely high and the floor is genuinely nothing, which makes this a payoff card rather than a maindeck staple: it belongs where volume is the plan and the damage figure is a byproduct of a board you were building anyway.

Slash of Light (fin)
FIN · #32common
Pricing
Normal: $0.10
Foil: $0.17
Oracle Text

Rules text

Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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