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Moxonomy

Slagwurm Armor

Artifact — Equipment1 generic mana

Pure defense in Equipment form: no power boost, no evasion, no keyword, just a wall of toughness bolted onto whatever creature can hold it. The +0/+6 is enormous for the era it landed in, enough to brick most attackers and survive most burn, but the design pays for none of that with offense. A blocker wearing this stops chip damage indefinitely while contributing nothing to the clock. The friction is the equip tax: at three to attach (and only at sorcery speed), the armor is a slow commitment, useless as a reactive trick and easy to play around in any deck with bounce or removal aimed at the wearer. What makes the toughness-only equipment a recurring design experiment is the question of whether durability alone justifies a slot, and the answer here leans toward no for any deck trying to win rather than survive. It reads as a flavor-forward piece (creature dons hide, becomes hard to kill) more than a competitive tool, and it sits in the part of the Equipment design space that later cards mostly abandoned in favor of bonuses that also help close games.

Slagwurm Armor (psal)
PSAL · #L43common
Pricing
Normal: $0.92
Foil: $6.01
Oracle Text

Rules text

Equipped creature gets +0/+6. Equip 3 generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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