Slagdrill Scrapper
Card advantage is the axis red has always been priced out of; the color's usual workarounds are rummaging, impulse draws, and burn-your-own-hand aggression, all of which trade quality or long-term resources for immediate access. This one-mana body sidesteps that by attaching the draw to a sacrifice cost rather than a raw draw spell, so the two-mana activation converts a permanent you no longer need into a fresh card. The fodder is strictly an artifact or a land: a land you have stopped needing once you have hit your drops, a spent Treasure or Clue, an artifact whose enters or attack trigger has already fired. Because sacrificing is a cost, the value lives in the conversion itself, not in double-dipping; you are cashing out a permanent whose work is behind it, not squeezing a second use from something still active. What keeps the rate in check is the stack of requirements: the tap symbol caps it at one activation per turn, and the two-mana tax on top of the sacrifice means each card costs real mana, so it grinds advantage over many turns rather than exploding in one. The Robot Scout body is incidental; this is a converter that wants a battlefield already generating expendable artifacts and surplus lands faster than it needs them, so the excess has somewhere to go. It sits in the long line of sacrifice-for-value creatures, but at one mana it hands red a repeatable draw engine through the artifact-fodder side door rather than the printed-card-draw front door the color rarely gets.
