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Moxonomy

Slab Hammer

Artifact — Equipment2 generic mana

The combat trigger reads like a downside dressed as a buff, and that read is the whole point. Bouncing a land to your hand to pump a creature +2/+2 is a tempo loss most decks cannot afford to repeat: every swing costs you a land drop's worth of development unless you have somewhere productive to put that returned land. That requirement is the design hinge. Once your lands carry enter-the-battlefield triggers, the bounce stops being a tax and becomes an engine, recurring scry effects, drain triggers, or token generation while the equipped creature grows. The Equipment chassis matters here too: the +2/+2 is reusable turn after turn, and the equip cost is paid once, so the recurring expense is purely the land you choose to launder back through a tapland or a fetch. It is a build-around printed inside a generic combat enabler, dead weight in a deck not constructed to abuse it and a snowballing outlet in one that is. The cleanest read is to ignore the combat math and look at the bounce clause as the actual payload: this is a repeatable land-return outlet that happens to attach to a creature, and the +2/+2 is the rebate for using it on offense.

Slab Hammer (bfz)
BFZ · #227uncommon
Pricing
Normal: $0.07
Foil: $0.76
Oracle Text

Rules text

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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