Skywinder Drake
A 3/1 flier for is an aggressive rate by the standards of the common-rarity blue evasive creature, and the blocking restriction is the lever that buys it. By forbidding the Drake from blocking anything on the ground, the design hands it a body that hits harder than the usual two-power flier while stripping out the defensive flexibility that makes evasive creatures so safe to leave back. The result is a creature that only knows how to attack: it trades freely in the air, races well, and pressures planeswalkers, but it cannot sit home and block the ground attacker you actually need to stop. That one-sided posture is a recurring tool in blue's common slots, a way to push tempo damage at a discount without handing tempo decks a cheap wall. The 3/1 frame compounds the bargain in both directions: any one point of incidental damage clears it, so the rate that looks generous in the air is fragile to ping effects, chump-blocking math, and the occasional surprise reach creature. It is built to be the clock in a deck that wants to end games before the ground stalemate matters, a body with no second gear and no reverse.
