Skip to content
Moxonomy

Skyway Sniper

Creature — Elf ArcherGreen mana

Green's answer to fliers has always been a compromise: reach lets a creature block them but never chase them, so a green board can wall an air force without ever contesting the sky on its own turn. This one drop closes part of that gap. The body blocks in the air like any reach creature, but the activated ability converts a static wall into a slow-burn pinger, pecking a flier for a point at a time until it drops off the board. That is a small effect gated behind a real cost, and the math rarely favors trading three mana for one damage against anything with meaningful toughness. The payoff lives at the low end of the air game: one-toughness fliers, evasive tokens, the mana-hungry spellcasting birds that green otherwise has no clean line on. Sinking mana you would rather spend elsewhere is the honest price for a color getting a repeatable answer it is structurally not supposed to have. Ground-bound archers built to punish flight are an old green tradition, but most of that lineage stops at the block step; the reach here is only the entry fee, and the point-a-turn faucet is the part that lets the creature do work while it is your turn, not just when a flier swings in.

Skyway Sniper (m21)
M21 · #206uncommon
Pricing
Normal: $0.20
Foil: $0.19
Oracle Text

Rules text

Reach (This creature can block creatures with flying.) 2 generic manaGreen mana: This creature deals 1 damage to target creature with flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close