Skyway Sniper
Green's answer to fliers has always been a compromise: reach lets a creature block them but never chase them, so a green board can wall an air force without ever contesting the sky on its own turn. This one drop closes part of that gap. The body blocks in the air like any reach creature, but the activated ability converts a static wall into a slow-burn pinger, pecking a flier for a point at a time until it drops off the board. That is a small effect gated behind a real cost, and the math rarely favors trading three mana for one damage against anything with meaningful toughness. The payoff lives at the low end of the air game: one-toughness fliers, evasive tokens, the mana-hungry spellcasting birds that green otherwise has no clean line on. Sinking mana you would rather spend elsewhere is the honest price for a color getting a repeatable answer it is structurally not supposed to have. Ground-bound archers built to punish flight are an old green tradition, but most of that lineage stops at the block step; the reach here is only the entry fee, and the point-a-turn faucet is the part that lets the creature do work while it is your turn, not just when a flier swings in.
