Skyway Robber
The escape ability here isn't just a recursion clause: it rewrites what the graveyard is worth. Exiling five cards to bring the Bird back stitches those five cards' fate to a combat trigger, because the creature only cashes in the artifacts, instants, and sorceries among the cards it took with it, and only when it connects. That turns the graveyard from a resource pile into a magazine to be loaded before the strike. Escape's fuel and its payoff are drawn from the same well: you feed it a graveyard, and the reward is casting the artifacts, instants, and sorceries you already spent, free, on the swing. The five-card exile cost is steep enough to keep this from being a low-effort loop, but a flying 3/3 that dodges most ground blockers is a reliable enough delivery vehicle that the free-spell trigger fires more often than the body suggests. This is closer in spirit to the "cast from exile" free-spell payoffs than to a straight reanimator: the free spells are one-shot casts, but a well-stocked exile pile means each connection is a free artifact, instant, or sorcery spell chosen from whatever the Bird was carrying. The whole card lives on that combat step, and building around it means curating a graveyard you want to spend rather than one you want to preserve.


