Skyspear Cavalry
Five mana for a 2/2 reads like a typo until you take the two keywords as a unit: flying and double strike on the same body mean that every point of power lands twice in the air, and any buff you add gets counted twice on top of that. The base body is deliberately small so the card functions as a multiplier rather than a threat on its own. A naked attack deals four; pump it to a 4/4 and it connects for eight; a single +1/+1 effect adds two damage a turn instead of the usual one, because both combat-damage steps cash it in. The math compounds with every aura, equipment, or counter you commit. This puts it in the long line of undersized fliers built to carry investment rather than win on raw stats, the kind of creature whose value is entirely in what you bolt onto it. Double strike is the keyword that rewards that investment most steeply, and the usual catch on a double-striker (it still has to survive a blocker on the ground, where a chump or a trade neutralizes the second hit) is removed by stapling it to evasion. Unblocked in the air, both hits always land. The price for all of this is that the body arrives inert: without a second card feeding it, a 2/2 flier that swings for four is a poor return on five mana.


